[Ansteorra] GW camping in cold/hot weather tips

Aingeal clan_mac at charter.net
Mon Feb 1 21:16:05 PST 2010


Please stay hydrated.  I would rather sit at Chirurgeon's point working on 
my art and being bored.

In Service,
Aingeal

----- Original Message ----- 
From: "Richard Threlkeld" <rjt at softwareinnovation.com>
To: "'Kingdom of Ansteorra - SCA, Inc.'" <ansteorra at lists.ansteorra.org>
Sent: Monday, February 01, 2010 10:53 PM
Subject: Re: [Ansteorra] GW camping in cold/hot weather tips


> There have been many very good suggestions. I've been to about 10 Gulf 
> Wars.
> Most as a Chirurgeon, sometimes as a security person, once as myself :-)
>
> The weather varies from way too cold to pretty hot, but is mostly cool to
> warm. It rains nearly every year, but occasionally it rains and rains and
> rains.
>
> As another person said, wear a hat with a brim. The basket merchant on 
> site
> sells great ones that are felt hats that have minor imperfections at a
> reasonable price. I have several and they last a long time. They come in
> various colors.
>
> When it is cold at night consider putting more blankets under you than
> above, especially if you use an air mattress or a cot. I found that out 
> the
> hard way.
>
> You will probably walk more than 1-2 miles per day. I probably walk more
> than 5 miles per day. Begin walking a bit each night starting now so you
> won't be exhausted at day's end.
>
> Drink water every chance you get. If you are peeing every few hours, you 
> are
> probably not drinking enough. Don't make the Chirurgeons tell you that you
> are dehydrated.
>
> Your tent will leak. Even your new tent will leak. Bring some plastic
> sheeting to protect a few things. We buy a roll of cheap painter's plastic
> splash catcher. We put it under the rugs and have plenty left over for
> protecting our stuff and making ad hoc raincoats. We event put it under 
> our
> ground tarp so it is not wet when we pack up.
>
> If you can bring food and cook it, you will save money. But eat with some 
> of
> the merchants. It is part of the experience. If you can, bring some money 
> to
> spend with the merchants. They will have stuff you really want that you 
> will
> not find outside of SCA wars.
>
> Make time for some of the classes. I have only done that recently (I
> previously only taught them) and I have been amazed and delighted with 
> what
> I have learned.
>
> If you fight, bring spare parts and small tools to fix your armor and
> weapons. It is not fun to be out of the fights because you cannot find a
> widget to make your armor pass inspection. And be nice to the marshals 
> doing
> the inspections. They are giving up their time to let you have a safe and
> fun experience fighting.
>
> And speaking of volunteering, a war could not happen without massive 
> amounts
> of volunteering. Pick a couple of volunteer activities and jump in. We 
> need
> you and you will have fun socializing with the other volunteers and 
> helping
> make it all happen. Gulf War has something I've not seen at the other wars
> I've been to: you get chits for volunteer time. They entitle you to thank
> you gifts and part of any profits for the War are sent to the SCA group 
> you
> specify when you sign up for volunteering. And there are war points to the
> kingdom with the most volunteer hours!
>
> Make sure you bring a picture ID (like a drivers' license) and your SCA
> membership if you have one.
>
> Mostly, go with the intent of having fun and don't let weather, long 
> hours,
> or the very few annoying people keep you from having that fun.
>
> In service,
> Caelin on Andrede
>
>
>
>
>
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