KiheBard at aol.com
Wed Feb 12 22:44:22 PST 1997
In a message dated 97-02-11 13:03:18 EST, you write:
> What are some "basic" guilds that each group should have?
Jovian, I know that your questions went much further afield, but I think the
crux of the matter will be found in the answers to this single item.
In My Opinion, if there are to be "guilds" within a group they should arise
from the interests of the members, not necessarily be mandated by some idea
of a "perfect" organizational structure. What I believe works, particularly
for a new SCA local group, is to begin with general-interest A&S gatherings.
Specialization comes later!
OK, mini-rant off my chest. Now, the basic guilds / groups that seem to work
best are a
Bardic Circle / Performer's Gathering / Minstrel's Menage (pick a name, just
don't think you have to use the "Bardic" term to designate performing arts),
a Calligrapher's Conclave / Kaffeeklatsch,
a Heraldic Happening (or more general "Research Romp") \
and perhaps a Fiber Arts Guild / Sewing Circle (colloquially a.k.a.
"Stitch-n-Bitch" -- and for any who might be concerned about p.c.
terminology, I first heard the last descriptor from several different
*ladies* and pass it on without further comment).
Gee, four sub-groups of A&S activity and four weeks in a month. Convenient,
Consider the (weekly) local Fighter Practice as the meeting of yet another
specialized guild, but also think of it as an opportunity for some
irregularly-scheduled guild-type activities. Works particularly well for A&S
efforts that can be related to the fighting field: metalwork, leatherwork,
armor construction, favor-making. Also often helps a new guild to get off the
ground by scheduling their first few sessions in tandem with the fighter
There's my "starter kit" of suggestions. Hope these thoughts help.
Amr ibn Majid al-Bakri al-Amra
currently residing in Barony of the Steppes, Kingdom of Ansteorra
Mike C. Baker KiheBard at aol.com
Any opinions expressed are obviously my own unless explicitly stated
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