[Ansteorra] Pennsic Rapier Conventions
David Whitford
dbw6969 at yahoo.com
Sun Jul 4 09:59:39 PDT 2004
These are the posted conventions for Rapier at Pennsic
this year.
Robert
CONVENTIONS
1. GENERAL INFORMATION
A. Rapier Combat shall be conducted in accordance with
the Rules of
the Lists of the SCA, Inc., The Corporate Rules for
Rapier Combat in
the SCA, and these rules.
B. The Rapier Marshal of that year's hosting Kingdom
is the head
marshal on the field at Pennsic. They may assign a
"marshal on duty"
to oversee the day's events, but serious problems
should be handled
by the hosting KRM.
C. Combatants shall meet their own Kingdoms standards
for
protective gear, but shall comply with whatever
weapons standards
are being used by the host kingdom for that tourney.
D. All combatants, prior to every combat or practice
(a minimum of
once a day), shall ensure their equipment is safe, in
good working
order and has been inspected by a member of their
Kingdom Marshalate
authorized to inspect rapier gear.
3. USE OF WEAPONS AND PARRYING DEVICES
A. There are only 2 valid blows at Pennsic. Kingdoms
MAY NOT alter
these rules
- Thrusting with the point of the blade (thrust)
- Sliding the edge of the blade by drawing a minimum
of 6 inches
(draw cut).
4. ACKNOWLEDGEMENT OF BLOWS
A. Kingdoms may define areas of the body as if
armored, and to what
degree (e.g blows to the legs may be ignored).
B. Per SCA Rule 4C. "In rapier combat, blows will be
counted as
though they were struck with a real blade, extremely
sharp on point
and edge. Any blow that would have penetrated the skin
shall be
counted a good blow. Any blow that strikes a mask,
helm or gorget
shall be counted as though it struck flesh."
C. A good thrust to the
--head,
--neck,
--torso
--inner groin (to the fighter's hand width down the
inner limb), or
--armpit (to the fighter's inner hand width down the
limb)
shall be judged incapacitating, rendering the fighter
incapable of
further combat.
Draw cuts to these locations shall be judged
incapacitating
(Kingdom's MAY NOT alter this rule - NO MATH AT
PENNSIC!).
D. A good blow to the arm will disable the arm. A good
blow to the
hand shall render the hand useless; the arm above the
incapacitated
hand may be used to parry. (Kingdom's MAY NOT alter
this rule).
E. A good blow to the foot or leg will disable the
leg. The fighter
must then fight kneeling, sitting, or standing on one
leg.
(Kingdoms may add knee walking)
F. Parries may be performed with weapons, parrying
devices, the
gloved hand, or any other part of the body. Though the
gloved hand
may be used to parry, it shall not be used to push,
grasp or strike
an opponent. (Kingdoms may add blade grasping)
5. BLADES:
There are two classes of rapiers in the SCA.
Fencing-type rapiers
and heavy-type rapiers. Any blade in a given rapier
class may be
used against any other blade in that same class, but
NOT against
blades of the other class. Daggers may be used against
either class
of rapier blade.
The schlaeger rapier blade is the default heavy-type
rapier. It is
allowed by every kingdom. However, since there are so
many
different blade types in the market now, per paragraph
1C above,
individualkingdoms may not allow every SCA legal
blade. For
instance, a kingdom may not allow Starfire Rapier
blades, so if that
kingdom hosts a tourney at Pennsic they may state that
no Starfires
area allowed.
6. PARRYING DEVICES
A. There are no restrictions for blade length or
parrying device
size (Kingdoms MAY alter this rule.)
MARSHALLING CONCERNS IN RAPIER COMBAT
1. AUTHORIZATIONS: Authorizations must be done by
marshals of the
fencer's home Kingdom. It is against Society Law and
Policy to
authorize across Kingdom boundaries.
2. EXCESSIVE IMPACT: Combat at Pennsic poses risks to
the
participant. This recognition, however, does not
excuse fighters
from exercising control of their techniques. If a
fighter throws
blows which force their opponent to retire from the
field, from a
real injury (even one which only causes brief
incapacitation), the
marshal responsible for the field shall take such
steps as are
appropriate to stop the problem from recurring. At a
minimum, the
thrower of the blow should be removed from the field
for the
remainder of that tourney/melee.
3. MELEE: Melee combats present special challenges to
all involved.
Society norms are repeated here for emphasis
A. In melees, fighters are engaged with all opponents
immediately
upon the call to lay-on.
B. Fighters may strike any opponent with any legal
blow if they are
within the 180-degree arc of the opponent's front. A
fighter who
approaches an opponent from behind shall not deliver a
blow until he
is within that frontal arc. A fighter may never strike
an opponent
from behind.
- As a courtesy at Pennsic, make a reasonable attempt
to get your
opponents attention before throwing a blow.
C. Killing from behind is allowed if it has been
announced
beforehand. The Society norm for "death from behind"
in melees shall
be: If a melee scenario allows killing from behind, a
fighter does
so by laying the rapier blade over and on the
opponent's shoulder,
to at least a third of the blade, while calling "Dead,
my lord" (or
any other short, courteous phrases) in a loud, clear
voice. Reaching
around the neck is forbidden. The opponent will be
deemed "killed"
from the instant the blade touches the opponent's
shoulder who shall
not attempt to spin, duck or dodge away. Note: If
death from behind
is not allowed in a given melee, a fighter who
deliberately ignores
an attacker behind them, or repeatedly maneuvers to
keep their back
to an attacker (thereby preventing any attack on them)
may be
considered misuse of the rules and obstructive
behavior.
- At Pennsic, the thrower of the DFB must come to a
complete stop
(because running attacks are not allowed). Hyper-DFBs
or machine
gunning (Deadmylorddeadmylorddeadmylorddeadmylord)
will not be
tolerated. The marshals are allowed to have the DFB
disregarded and
to remove the thrower of the inappropriate DFB form
the
tourney/melee.
D. In special scenario melees (e.g., bridge or town
battles),
additional restrictions may be imposed by the marshals
as needed.
- In ANY tourney or melee at Pennsic, the marshals may
impose
additional restrictions as they see fit.
6. UNFORESEEN SITUATIONS: Should a situation arise not
explicitly
covered by Corporate or Kingdom rapier combat rules,
the marshals
should NOT assume that the situation is forbidden or
inappropriate.
Again: However, no matter how clear or accurate, rules
cannot
replace common sense, good judgment, and concern for
the
participants.
__________________________________
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