[Ansteorra] ideas that work at demos

Chris Zakes dontivar at gmail.com
Fri Feb 15 14:39:35 PST 2008


At 03:15 PM 2/15/2008, you wrote:
>We are having a meeting to discuss good ideas for demos. I have been 
>doing research and finding not a lot of data. Yes, there is the SCA 
>handouts and some very good articles on the general theory of demo 
>but not any really good impute on ideas that worked at demo.
>Do any of you have anything that you think worked.
>I know we took my son's gaming tent to a demo and that attracted 
>different people than we get  from the A&S tables. We were playing 
>games. Some people would walk up to the A&S and others would past it 
>by but come to us. I learned that people doing things attracts 
>different people from artisan. Interesting concept.
>I think it is very important to show as many asspects of the SCA as 
>you can at at demo. Also please remember one of the "iron rules" of 
>socialogy. "LIke people atact like people."
>willow


A "hands-on" armor table is always popular. Having, for example, a 
mail shirt or coif, some gauntlets and a helm or two that the 
spectators can pick up and try on tends to attract a lot of 
interest.  A separate table (away from the armor, so people aren't 
tempted to try mixing the two) with SCA weapons that folks can handle 
a bit is good, too.

You *will* need one or two people on each table, watching closely to 
be sure that folks don't try to do stupid things like using the 
gauntlets as boxing gloves or fighting with the swords, though.

         -Tivar Moondragon




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