[Ansteorra] Flails (was: Questions regarding slings & Tavern Fights)

Jean Paul de Sens jeanpauldesens at gmail.com
Sat Jul 30 06:51:03 PDT 2011


I feel that with the last versions of Count Romanius' flails, we were
getting very close to finding the good middle ground.  The design that he
had worked to

a) Hit hard enough to recognize easily when the correct technique was used
b) Was recognizable as not good when the wrong technique was used
c) Behaved like a chain weapon
d) Was unlikely to hit overly hard (defined as "harder than a great sword or
unpadded polearm")

They did hit harder differently, so you did see different "dances of joy"
sometimes, but beyond that it was a good design.

Shame they killed the program.

Jean Paul

Qui mieux fait, mieux vault.


On Fri, Jul 29, 2011 at 9:55 AM, Jay Rudin <rudin at peoplepc.com> wrote:

> Daniel wrote:
>
> >I Have Heard that, in the early days, someone tried a flail made from
> >some sort of rod + plastic chain + a Nerf football, as they thought
> >Nerf would be soft enough.  As I heard it: wrong, the crack-the-whip
> >effect made it hit very hard, and because it was on the end of a
> >chain, it wasn't very controllable.  And so (the tale ended) they
> >banned all flails, nunchuks, and their ilk.
> >
> >Have I indicated strongly enough how hearsayish the story was?
>
> In the principality days, somebody brought one that was roughly three balls
> on three ropes. According to Duke Lloyd, the problem was that, unlike an
> actual flail, it was very light, so it was too easy to throw a shot that was
> nearly impossible to block (because it was three shots in three different
> locations). It was banned because it didn't act like a real weapon.
>
> The problem with most flail designs is that if it's light, it's way too
> fast and easy. If it's heavy enough to behave like a flailing mass weapon,
> then it behaves like a flailing mass weapon.
>
> Robin of Gilwell / Jay Rudin
>
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