[Ansteorra] The Deed at Gulf War

Galen Bevel grafgalen at gmail.com
Thu Jan 26 09:25:06 PST 2012


I have my kit this year.   If I am not on a horse, I will be there.

Graf Galen

On Thu, Jan 26, 2012 at 9:04 AM, Zach Most <clermont1348 at yahoo.com> wrote:

> Ladies and Gents,
>   I got into the SCA because I love the look and feel of the middle ages,
> of armour as they really wore it, and the joy of intense violence.  I'd
> like to invite you to compete or at least watch The Deed at Gulf War
> because it fulfills that vision better than pretty much anything we do.  It
> looks great, and it's a hell of a lot of fun.  I love a regular melee, but
> this is the most fun I've had in armour so far.  I think many of you would
> enjoy it too.
>   If you have questions about your harness working for this fight feel
> free to ask me.  I'm captain of the French team this year so I'll be
> working with the English captain to ensure the gear is right.  Tactically I
> advise you to wear a mail shirt, a full face plate, wield a 7 foot pole
> arm, and form into a tight lance.  All of those have saved my bacon in
> these fights and helped me bring home good loot.
>
>   Enjoy!
>   Gaston
>
>
> The Rules:
> We are all Ladies and Gentlemen. These rules are a guideline set to
> establish a code of conduct for this Deed of Arms. We are all expected
> to follow the intent as well as the letter of the rules.
>
> KIT
> ~All of the gear for The Deed should be chronologically appropriate for
> the 2nd ½ of the 14th C.
> ~NO VISIBLE PLASTIC. (If it is covered in such a way to not become
> visible then it is acceptable but “covered” does not mean just throw a
> tabard over it.)
> ~ Helmets that would have been worn open faced will be allowed to
> have bargrills. It should be noted that a bargrill is a modern safety
> feature and the wearer is forsaking the protection of a closed helm.
> ~Obviously modern footwear (cleats, combat/hiking boots) is not
> allowed. If they are covered, they will be reviewed on a case by case
> basis. Vibrum soles on pseudo turn-shoes are allowed.
> ~Finger gauntlets are encouraged, mitten gauntlets are allowed, plastic
> gauntlets are not.
> ~Aventails on bascinets are required
> ~Greaves are required
> ~Sabatons are encouraged*
> ~Mail is encouraged*
> *All else being equal, more complete harnesses with lower leg armors and
> mail will get on the field before a kits without.
>
> WEAPONS
>
> ~ No basket hilts--all swords will have cross hilts.
> ~ Maces are allowed but must be reasonable length.
> ~ No unshaped pole arms--all pole weapons must have a definable head of
> significant mass.
> ~ No pole weapon may exceed 7 feet, and no sword may exceed 5 feet.
> ~ Daggers may be used for thrusting only.
>
> CONDUCT
> ~ We are using an assumed-plate standard. Blows to the body and limbs have
> no effect.
> ~ Thrusts to an open face (i.e., a bargrill), neck, and armpit, all
> “kill”. A cut or chop with a single handed sword to the face (bargrill)
> will also count as a killing blow. If you are "killed", you are out of
> the entire combat. If you are wearing mail, that part of you that is
> covered by the mail is proof to thrust.
> ~Thrusts to the inside of the elbow, buttock, or back of the thigh
> render you unable to continue but not dead. You may be called upon to
> yield. If you are wearing mail, that part of you that is covered by the
> mail is proof to thrust.
> ~ Heavy blows to the head *did* have an effect. With that in mind,
> any stout blow to the head with a two-handed weapon or a mace will count
> towards being stunned. If you are struck three times to the head in any
> single engagement you are counted as stunned and must yield. If you get hit
> twice and then fighting breaks off, that's it, you start counting
> over. If three different guys hit you in the head one after the other
> with no real break in the fighting then you're stunned and you must
> yield.
> ~ Anyone, at any time, may choose to yield.
> ~ Anyone who becomes ‘helpless’ (On their hands and knees, on their
> back Etc.) and has an opponent's hand or weapon laid upon him without
> being struck should yield as the opponent displayed great courtesy in
> not bashing him.
> ~Becoming unarmed does not render you ‘helpless’.
> ~ Capturing Prisoners: If and when you choose to yield, then anyone
> (from the other side) can simply place his hand or weapon on you and say
> something to let you know he's captured you ( e.g. , "You are my
> prisoner.", or "I've captured you.", Etc.).
> ~ The captor or his agent must walk his prisoner off the field. The
> prisoner may not call out for help or otherwise draw attention to the
> fact that he is chattel. While the captor is escorting his prisoner, he
> may be forced to fight. If he is captured or killed himself then the
> prisoner goes free. During such fights the prisoner must stand quietly
> awaiting the outcome.
> ~ Ransom (maximum of 3 per combatant): All combatants will be
> encouraged to pay in a token ransom. It is up to the captor and the
> prisoner to negotiate the terms of the release. The captor will receive
> whatever ransom agreed upon at the end of the combat.
> ~If you have been captured and your captor chooses to keep you off
> the field, you are obliged to stay out of the fray unless your captor is
> killed. Then you are free to do as you wish.
> ~ Combat will last until all of one side or either captured, killed
> or have retired voluntarily. A 10-minute break will be called every 15
> minutes. Anyone may quit the field for as long as he wishes, within
> reason, to rest or rearm at any time.
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