[Ansteorra-archery] Ansteorra-archery Digest, Vol 40, Issue 9
Eadric Anstapa
eadric at scabrewer.com
Mon Sep 14 15:08:35 PDT 2009
Caladin, I think the basic answers to those questions are the same for
Combat Archers as any other armored combatant.
I think what Combat Archers and most other fighters want in melees are:
1. Lots of good fighting.
2. Fights where they can feel they have done some good and made a
difference.
Obviously if the battlefields and scenarios are setup in such a way that
archery is excluded, severely or unreasonably limited, or simply a
scenario where archers can not be really effective then they aren't
going to be much fun for the archers.
As we have said before when there are battles where reasonably static
areas of engagement occur, when archers can be used to help take
specific areas of ground or help deny specific areas of ground then
archers can really shine.
------------------------------------------------------------------------
Castle/Fort Battles where archers can defend from relatively static
defensive positions or can attach specific objectives to soften up and
remove the defenders. For Castle/Fort Battles I like both attacking
and defending as they are often have very different dynamics. Attacking
you have little cover in the way of fortifications and may be relatively
exposed to the defending archers. When you are defending have great
fortification cover but that cover often gets in your way and limits
your field fire. Lets face it if you in a tower with a arrow slot or
crenelation you can very easily be limited to just what you can shoot at
through that crenelation and if the main push and fighting is elsewhere
you shot opportunities may be low. Yet even if your shot opportunities
are low you often can not afford to abandon that location and leave it
completely undefended.
I love when we run the Castle scenarios at Bordermarch where the
defenders get no resurrection (or very limited) and the attackers get
unlimited resurrections (or many) . And run the scenario twice so that
I get to both attack and defend. I love it. I have been in those
battles where it actually felt like a siege. Exhausted... running out
of ammo... wondering when it would end... Wondering how much longer we
could hold out.... Wondering if we could hold out long enough for it to
count as a victory...
------------------------------------------------------------------------
Bridge Battles and with bridge battles I'll throw in the types of
battles that occur with narrow confines such as Castle Gates. In areas
like this where there are specific small patches of ground being fought
over the archers can really shine as long as comrades work with them to
allow them to bring their arms to bear against the enemy. Obviously if
all you can see in these narrow situations is the backs of your own
fighters then you cant do much.
------------------------------------------------------------------------
Resurrection battles. Obviously res battles give lots of opportunities
for fighting. Fight as much as ya can during either your time limit or
resurrection limit. Good all the way around. Nobody has to worry about
getting killed in the first few seconds/minutes of the battle and gets
to have nearly as much fun as they can handle. Archers probably like
these better than most fighters. While some fighters might get tired of
the walk back to resurrection point, as an archer depending on the
scenario I am likely going to have to make that trek a number of times
anyway during any battle to refill my quiver.
------------------------------------------------------------------------
As a segway to the above and refilling quivers... I don't mind when
there are limits to how many pieces of ammo an archer can carry as
long was they are realistic limits and not done just because someone
wants to limit the effectiveness of archery across the board or for
one side. In period when archers mustered they would bring with
them two or three sheafs of arrows (12 arrows per sheaf so 24 or 36
arrows total) and as they needed more they would be resupplied from
the supply train of the army.
An archer who carried with him less than 24 arrows or a Lord who
allowed the archers he brought with him come bearing fewer 2 sheafs
of arrows each would typically be considered under equipped and ill
prepared for war and in fact perhaps be in violation of the terms of
his contract, feu duty, or other feudal obligation. . When
scenarios limit how many arrows an archer can carry to some
unrealistically small number of arrows (say 15 such as last years
GW) it's simply an attempt to limit the effectiveness of archery and
I believe that archers who actually come well prepared with
sufficient ammo to make it through a fight are insulted. The
archers (an by extension the army) that came prepared for battle,
with sufficient supply, is being dragged down to the level of the
ones that did not.
back closer to topic...
------------------------------------------------------------------------
The Ravine battle at Gulf War is probably the best of everything for
archers. It is a resurrection battle and a battle where fairly static
lines of combat form and with static objectives (take and hold the
flags). Since those static lines form in a relatively open terrain
where there aren't any walls or other large barriers to limit the field
of fire it becomes a target rich environment. Since the engagement is
often a spear length apart and we have a shield wall on our side to
provide cover and protection we can be about as effective as archers
possibly can be if we are on our game. I can give examples of where I
believe the archers were used effectively in the ravine battle and when
they were not but that would be a separate discussion.
------------------------------------------------------------------------
How about boat battles. Can be fun or not at all depending on how the
scenario/boat is setup. If it is setup where the boat has dedicated
oarsmen and then dedicated fighters withing the boat then it is great.
The archers simply are in the ship and not required to be oarsmen and
are free to shoot. Ideally you shoot the oppositions archers first and
oarsmen second so that the other ship has no ranged attack and is dead
in the water once you get them down below their minimum level of oarsmen
to maneuver. Once the other ship can not maneuver and if they don't
have ranged attacks then you just sit off at a distance and kill them
or leave them there stranded and move onto another ship (in multi-ship
battles). Lots of other strategies and possibility. But where I see
the ship battles as the most fun is when they are 8 or 10 person ships
and where there are 4 oarsmen required (two per side) for the ship to
maneuver. You can swap people in and out of the oarsman position as
needed, you can choose stop maneuvering and have all the oarsmen take up
arms. The key is to make it so that it is not simply about ramming your
ship into theirs and turning it into a a big hand to hand tussle. If
you where going to do that just forget about the boats and have some
small melee team tussles.
------------------------------------------------------------------------
There have been a few battles a Pennsic over the year with archery that
I really liked. Namely a River Crossing battle and a Great Wall
battle. But again the key there was that there were static areas and
objectives that were setup and the archers could be used effectively to
work at range to either help take those objectives or deny them.
OK, enough for now.
-EA
Eric Brown wrote:
>
> Okay this begs a couple good questions.
>
> What are CA Archers favorite scenarios and
> in a rough way, why?
>
> If you could make up an scenario, JUST to be extra fun for archers,
> what would it be?
>
> What do you guys think of Boat battles (We have not done them In my
> memory since North sea raids.)
>
> When I first heard of boat battles I though they were the stupidest
> thing I'd even seen, I even thought about
> boycotting them because I thought they were so stupid (and this was at
> Pennsic)
>
> But after doing them I decided they were the best thing ever... and
> they seem like a natural for archery IF you can have enough folks in
> the boat to allow archers to have both hands free.
>
> What else?
>
> Caladin-
>
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