ES - Winning the War
Paul Mitchell
Paul_Mitchell at Filemaker.com
Thu Mar 4 13:46:18 PST 1999
OK, here's how I see it:
War points are as follows this year:
Archery 1 point
Live Weapons 1 point
Arts & Sciences 2 points
Volunteer 1 point
Light Weapons Champion Tourney 1 point
Heavy Weapons Champion Tourney 1 point
Open Field Battles (Best 2 out of 3) 1 point
Fort Battles 1 point
Resurrection Battle 1 point
=========
10 points total
Let's look at that again:
Ansteorra Trimaris
Archery 1 point
I think we've traded back and forth in the past, but I feel we'll take
this.
Live Weapons 1 point
Trimaris always takes the knife/axe/spear throw.
Arts & Sciences 1 point 1 point
We split these last year, I expect to again.
Volunteer 1 point
We always take this point
Light Weapons Champion Tourney 1 point
We'll take this one again, too.
Heavy Weapons Champion Tourney 1 point
We're real strong on this, as well.
Open Field Battles (Best 2 out of 3) 1 point
We have a good shot at taking 2 of these.
Fort Battles 1 point
They've been beating us at this.
Resurrection Battle 1 point
And they'll probably get this, too.
========= =========
6 points 4 points
If I'm wrong about archery, or about taking half the a&s, then it's a tie.
If we can't do as well on the field this year as last, we'll surely lose.
But if we can take more than half the 4 heavy weapons combat points, we'll
certainly win. Does everyone see how their contribution can help? We've
all heard about the A&S grand melees, wherein a part of the A&S points
are being awarded on the basis of _number_ of entrants? We all know about
the volunteer point, which also earns our group money? Every person going
to the Gulf War can help win it.
- Galen
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