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<DIV><FONT face=Arial size=2>Well, as far as minature gaming goes, I've been
playing some of the more futuristic type games for quite some time now, I'm just
now getting into historical mini games.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>Games Workshop has a new historical/fantasy game
out called "warmaster" that is supposed to include rules for runners sending
orders to units. if the runner doesn't make it, the unit doesn't get the
change in orders... I haven't seen the rules so I can't vouch for thier
usefulness, however most of the games I play involve luck just as much as
tactical skill. I'd say if we do simulations, we should try limiting the
dice rolling as much as possible. perhaps give each unit a 50/50 chance of
surviving an engagement, possibly giving bonuses to trained units such as the
Arthurian Company. Something would also have to be in there about a unit
staying alive and holding off an enemy unit. what I mean there is some way
to simulate the Arthurians holding over 60 men for some period of time. we
knew we would be wiped out, the trick was to stay alive for so long. We
didn't kill the 60, we just held them up.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>How do you resolve simulated conflicts at Ft
Hood?</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>All of my "armies" are futuristic at this point,
but I can get some highly detailed minis pretty easily, it would just cost a
bit. I'm thinking single color plastic toy "knights" are in order
here...</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>On a seige engine note, I've been spending some
time working on a feasable design for the arrowgeddon and I think I have
one. It involves 4 removable "cartriges" of 21 arrows each, one
bow(unspecified poundage probably 35-40), and a superstructure around the
bow. Each shot would fire 84 arrows. The reason for using a bow
instead of a springloaded plate is that there would be no way to measure the
"poundage" on a spring plate, and therefore marshals would not be able to check
the speed(and force) of the arrows and thus would not be able to determine the
safety of the device... Also by using a bow, you can apply force to the
arrows for a much greater period than with the plate, thus more range. The
blueprints for the design are a tad more complicated than described above, but
they're not impossible to build. Once school gets out I'll have time to
build one of these things and we'll see what it can do. A word of caution
though, if ABB's(anti bounce back devices) are required next year this design
will need some serious re-working, as would any other I have thought of for
launching a large number of arrows in one shot.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>Estimated cost for this guy is around $150-200 in
materials or so. that would not include extra cartridges(which would be
needed if we want to fire this thing with any amount of speed). That also
would not include arrows, which we would need at least 420-588 to have an
effective engine for an entire battle.(think about it folks, that's not that
many shots.... 5-7 if my math skills are correct)</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>Anyways that's what's been running through my head
when I haven't been thinking Calculus and haven't been thinking of a certain
someone who I met at war who happened to call me last night...</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>-Bjorn</FONT></DIV>
<DIV> </DIV>
<BLOCKQUOTE
style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A href="mailto:gilli@seacove.net" title=gilli@seacove.net>Bob Dewart</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A href="mailto:elfsea@ansteorra.org"
title=elfsea@ansteorra.org>elfsea@ansteorra.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 23, 2000 8:31
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: ES - seige assault
strategy</DIV>
<DIV><BR></DIV>
<DIV><FONT color=#000000><FONT size=3>Greetings and Hi
There,</FONT></FONT><FONT size=3></FONT> </DIV>
<DIV><FONT color=#000000><FONT size=3></FONT></FONT><FONT
size=3></FONT> </DIV>
<DIV><FONT face="" size=3>Simulations!! I love it!! That's my real world
business with the US Army. Command post exercises they are called.
They allow the leaders to learn what to do without wasting the troops
time.</FONT></DIV>
<DIV><FONT face="" size=3></FONT> </DIV>
<DIV>Depending on how much you want to spend on the set up, it could be very
simple, quit fancy or somewhere in between. Indiviual soldiers could be
used or perhaps blocks of wood to repesent formations.</DIV>
<DIV> </DIV>
<DIV>Does anyone up there play miniatures such as ancients? If so, they
will have ready made armys you might be able to use to train with. There
are several sets of "rules" on the market that are pretty good you could
use. Or you could come up with your own.</DIV>
<DIV> </DIV>
<DIV>Please let me know if I could be of a help in this matter. It's
what I do for a living. I even have my own training aids.</DIV>
<DIV> </DIV>
<DIV>Gilli</DIV>
<DIV>Instructor III Corps Battle Simulation Center, Fort Hood, Texas.
:)</DIV></BLOCKQUOTE></BODY></HTML>