<h5 class="uiStreamMessage userContentWrapper"><font><span style="font-weight:normal"><span class="messageBody"><span class="userContent">Been
working on the Rapier melees for our event in February. Here is what I
have so far, they may change a bit between here and there. It is still a
work in progress. I am offering a sneak peek.<br> <br> Scenario One: Caravan<br> <br>
Their Excellencies Pasquale Pace and Giovanna Caronna have sent a chest
of gold to Their Stellar Majesties Jean Paul de Sens and Gilyan
Alienora of<br> Clonmacnoise to aid in the funding of the impending war
with Trimaris. The road from Raven's Fort to the abode of Their Stellar
Majesties is a dangerous and rugged<br> road.<br> <br> Notes:<br> <br>
This is an untimed scenario, the Raven's Forces will attempt to deliver a
shipment from one point to another against the bandits that would want
to try and take it. No<br> resurrections.<br> <br> Goals :<br> <br> Bandits = It is the goal to ambush the gold shipment and steal it.<br> Raven Forces = Are to deliver a gold shipment to a predetermined point.<br> <br> Scenario Two: Bandits <br>
<br>
Bandits have made off with the gold bound for the crown. H. E. Pasquale
Pace has ordered that the gold be recovered, and at least one of the
bandits captured alive to be brought back for a fair trial before being
executed.<br> <br> Notes: <br> <br> This is an untimed scenario. The
bandits will be given 5 minutes to go hide the gold, and set up a
defense. The Raven's Forces will then seek out the bandits, recover the
gold and capture at least one bandit alive and escort both the prisoner
and the gold back to a predetermined point. For the purpose of this
scenario you can't bleed out from a leg wound. In the event that all the
bandits are killed both sides will be credited with a loss. No
resurrections<br> <br> Goals:<br> <br> Bandits = Hide and defend the
gold that have stolen without getting captured. Raven's Forces = Recover
the gold and capture at least one of the bandits. *bonus* points will
be given for each extra bandit captured.<br> <br> Scenario Three: Execution<br> <br>
The day has arrived that the bandit(s) are to be executed. The bandit
leader has ordered that his bandits make a last minute attempt to save
their captured<br> companion(s)<br> <br> Notes:<br> <br> This is an
untimed scenario, with unlimited resurrections for the first 15 minutes.
The Raven's Forces will guard the captured bandits to the appointed<br>
execution time. The bandits will attempt a rescue of the captive(s).
After 15 minutes the team captain and only the team captain for the
Raven's Forces will be allowed to<br> execute the captive (s). In the
event the captives are killed before the 15 minute execution time they
will resurrect unarmed at the same point as the Raven's Forces. It is<br>
up to the Raven Forces to recapture them and return them to the
execution point. The bandits must return the captive(s) back to their
start point to have rescued them<br> successfully.<br> <br> Goals:<br> <br> Bandits = Free their captured comrades and return to the bandit hideout.<br> Raven Forces = Keep the captives in custody to the appointed execution time so the team captain can execute them.<br>
<br> Scenario Four: Pirates vs. Zombies<br> <br>
The pirate ship Nebuchadnezzar has landed on a desert island to bury
treasure plundered from Trimarian merchant ships. Unknown to the captain
and crew they have<br> landed on the Island of the Walking dead.<br> <br> Notes:<br> <br>
Zombies move a half speed, and can only be killed by a killing blow to
the head. The pirates can move at full speed, but if they are hit any
place by a zombie they are<br> transformed into a zombie. They zombie starting point and rejoin the battle as a zombie.<br> <br> Goals:<br> <br> Pirates = Kill all of the zombies and bury the treasure.<br> Zombies = Convert all of the pirates into zombies.<br>
<br> Scenario Five: Quest for the Bucklers<br> <br>
There will be three rapier bucklers hidden in the wood, a large buckler
and two smaller bucklers. They are attached to an object such as a
tree, bush, shrub, ect. The bucklers are to remain in place during the
scenario. The goal is to control an area of 36 inches from the buckler
on all sides. The large buckler is worth six points and each of the
small bucklers worth 4 points. The scenario will last for 15 minutes
with unlimited resurrections. The team that controls the most points at
the end of the scenario will be the winners.<br> <br> Scenario Six: Hold the pole.<br> <br>
This will be a 15 minute scenario, for the first 12 minutes there will
be unlimited resurrections The last 3 minutes no resurrections. The team
that control the pole at the end of the 15 minutes is the winner, in
order to be in control of the pole you must me physically touching the
pole.<br> <br> Scenario Seven: Hold the pole deux.<br> <br> This will be
a 15 minute scenario, for the first 12 minutes there will be unlimited
resurrections, last 3 minutes no resurrections. There will be two poles
that must be controlled in this scenario. The team that controls both
poles at the end of the 15 minutes is the winner, in order to be in
control of the poles you must me physically touching the poles.<br> <br> Scenario Eight: Valhalla Battle<br> <br> Kill your Killer style one against the world fight.</span></span></span></font></h5>IS<br>Lemoine de Gascony <a href="mailto:scapigments@gmail.com" target="_blank">scapigments@gmail.com</a> <br>
********************************************************************************************************************<br><a href="http://www.reddit.com/r/Libertarian/comments/a20ys/there_is_no_worse_tyranny_than_to_force_a_man_to/" style="text-decoration:none;color:rgb(85,26,139);margin-right:0.4em;padding:0px;overflow:hidden;font-size:medium;margin-bottom:1px;font-family:verdana,arial,helvetica,sans-serif;background-color:rgb(255,255,255)" target="_blank">"There is no worse tyranny than to force a man to pay for what he does not want merely because you think it would be good for him." - from ---Robert A. Heinlein</a>
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