SR - Fw: [TH] Murphy's Laws of Combat Operations
Bob Dewart
gilli at seacove.net
Tue Nov 17 14:57:48 PST 1998
This came across one of the lists Darcy is on. I thought you all might like
it.
Gilli
-----Original Message-----
From: Ari <arifaerie at yahoo.com>
To: tamson-house at shore.net <tamson-house at shore.net>
Date: Monday, November 16, 1998 3:50 AM
Subject: [TH] Murphy's Laws of Combat Operations
>
>Murphy's Laws of Combat Operations:
>
> 1.) You are not Superman.
> 2.) Recoiless rifles - aren't.
> 3.) Suppressive fire - won't.
> 4.) If it's stupid and it works - it ain't stupid.
> 5.) Incoming fire has the right-of-way.
> 6.) Automatic weapons - aren't.
> 7.) Friendly fire - isn't.
> 8.) The easy way is always mined.
> 9.) In war, all of the important things are very simple, and all
>of the simple things are very hard.
> 10.) Try to look unimportant - they may be low on ammo.
> 11.) Fortify your front well enough, and they'll for sure come from
>behind.
> 12.) The enemy attacks on only two occasions: when you are
>ready...and when you're not.
> 13.) If you are forward of your last reported position, your
>supporting artillery fire will be short.
> 14.) Teamwork is essential: it gives them someone else to shoot at.
> 15.) If you can't remember, the claymore is always pointed in your
>direction.
> 16.) The enemy diversion you are ignoring will be the main attack.
> 17.) If everything is going really well...it's an ambush.
> 18.) All five-second grenades will have three-second fuses.
> 19.) Close only counts if you are on the receiving end.
> 20.) Never draw fire: it irritates everyone around you.
> 21.) When you have secured an area, don't forget to tell the enemy.
> 22.) All war is based on deception: deceive the enemy, not yourself.
> 23.) Anything you do can get you shot, including doing nothing.
> 24.) If you fortify yourself so well that the enemy can't possiblyget
>in...you can't get out.
> 25.) If you take more than your fair share of objectives, you'll
>begiven
>more than your fair share of objectives to take.
> 26.) Never share a foxhole with anyone braver than you.
> 27.) If you are short of everything except the enemy - you're in a
>combatzone.
> 28.) No battle plan survives contact with the enemy.
> 29.) Each side is convinced they are about to lose; they are
>bothright.
> 30.) The only thing more accurate than incoming enemy fire is
>incoming friendly fire.
> 31.) Communications will always fail as soon as you need support.
> 32.) Your weapon was made by the lowest bidder.
> 33.) Everything else being equal, the side with the simplest
>uniforms wins.
============================================================================
Go to http://lists.ansteorra.org/lists.html to perform mailing list tasks.
More information about the Southern
mailing list