SR - Fw: [TH] Murphy's Laws of Combat Operations

Bob Dewart gilli at seacove.net
Tue Nov 17 14:57:48 PST 1998


This came across one of the lists Darcy is on.  I thought you all might like
it.

Gilli

-----Original Message-----
From: Ari <arifaerie at yahoo.com>
To: tamson-house at shore.net <tamson-house at shore.net>
Date: Monday, November 16, 1998 3:50 AM
Subject: [TH] Murphy's Laws of Combat Operations


>
>Murphy's Laws of Combat Operations:
>
>   1.)  You are not Superman.
>   2.)  Recoiless rifles - aren't.
>   3.)  Suppressive fire - won't.
>   4.)  If it's stupid and it works - it ain't stupid.
>   5.)  Incoming fire has the right-of-way.
>   6.)  Automatic weapons - aren't.
>   7.)  Friendly fire - isn't.
>   8.)  The easy way is always mined.
>   9.)  In war, all of the important things are very simple, and all
>of the simple things are very hard.
>  10.)  Try to look unimportant - they may be low on ammo.
>  11.)  Fortify your front well enough, and they'll for sure come from
>behind.
>  12.)  The enemy attacks on only two occasions:  when you are
>ready...and when you're not.
>  13.)  If you are forward of your last reported position, your
>supporting artillery fire will be short.
>  14.)  Teamwork is essential: it gives them someone else to shoot at.
>  15.)  If you can't remember, the claymore is always pointed in your
>direction.
>  16.)  The enemy diversion you are ignoring will be the main attack.
>  17.)  If everything is going really well...it's an ambush.
>  18.)  All five-second grenades will have three-second fuses.
>  19.)  Close only counts if you are on the receiving end.
>  20.)  Never draw fire:  it irritates everyone around you.
>  21.)  When you have secured an area, don't forget to tell the enemy.
>  22.)  All war is based on deception:  deceive the enemy, not yourself.
>  23.)  Anything you do can get you shot, including doing nothing.
>  24.)  If you fortify yourself so well that the enemy can't possiblyget
>in...you can't get out.
>  25.)  If you take more than your fair share of objectives, you'll
>begiven
>more than your fair share of objectives to take.
>  26.)  Never share a foxhole with anyone braver than you.
>  27.)  If you are short of everything except the enemy - you're in a
>combatzone.
>  28.)  No battle plan survives contact with the enemy.
>  29.)  Each side is convinced they are about to lose;  they are
>bothright.
>  30.)  The only thing more accurate than incoming enemy fire is
>incoming friendly fire.
>  31.)  Communications will always fail as soon as you need support.
>  32.)  Your weapon was made by the lowest bidder.
>  33.)  Everything else being equal, the side with the simplest
>uniforms wins.


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