ARCH - Fw: SCA Siege Rules,final a (fwd)

Bob Dewart gilli at seacove.net
Wed Jun 14 15:03:33 PDT 2000


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Date: Friday, June 09, 2000 1:50 PM
Subject: SCA Siege Rules,final a (fwd)


>
>
>
>
>
>       SCA Siege Weapon Rules
>
>I. Introduction
>
>     Certain replica siege weapons (such as 1,200 lb. draw arbalests
>   and black powder cannon) can be intrinsically unsafe for SCA combat.
>   Furthermore, a siege engine's range can easily exceed the perimeter of
>   the fighting field, or even the site itself. Use of such engines for
>   recreation and demonstration at SCA events is not within the purview of
>   this document. Autocrats are advised to carefully assess those engines
>   and their range before use, and to designate an officer (live weapons or
>   archery marshal, etc.) to oversee such activities.
>
>     Siege weapons and devices constitute a relatively new addition to SCA
>   combat, and their regulation has previously been left to the individual
>   kingdoms. Rules concerning siege engines vary widely, and these
>   guidelines are intended as a basic common framework.
>
>
>II. MARSHALS
>
>   1. Requirements for Siege Marshals.
>
>     A.  All Siege Marshals shall have at least a general knowledge of
>         siege engines and of SCA, kingdom and local siege rules.
>
>     B.  All Siege Marshals are officers of the SCA and shall
>         maintain membership as required by the SCA By-Laws (By-Laws
>         V.C.2.b  Eligibility for Office) and shall be warranted by their
>         kingdom as required by SCA Corpora (Corpora Appendix D. Warrants
>         & G&P 9. Rosters)
>
>   2. Responsibilities of Siege Marshals.
>
>     A. The kingdom siege marshal shall insure that their minimum kingdom
>   siege rules include: Basic safety standards, siege equipment
>        standards, warranting procedures for marshals, reporting procedures
>        for marshals and injury reporting procedures.
>
>     B. The kingdom siege marshal shall report quarterly to the
>        Society Archery Marshal. This is in addition to any reporting
>        required by kingdom law to their kingdom superior.
>
>     C. In the case of any disagreement, the Siege Marshal in Charge
>        shall have complete say and control in resolving any dispute.
>        Any appeal may be done via the appropriate procedures as per
>        kingdom law and Corpora.
>
>     D. The Siege Marshal's commands are to be followed explicitly while on
>        the field. Failure to follow the marshals instructions may result
in
>        removal from the field.
>
>     E. The Siege Marshal has the authority to inspect all siege
>        equipment for safety and compliance with kingdom rules.
>
>        a. Equipment that does not adhere to the limitations laid out in
the
>           rules shall not be used.
>
>        b. Equipment deemed unsafe by the Siege Marshal shall not be used.
>
>     F. On duty Siege Marshals are responsible for taking all reasonable
>        steps for the enforcement of the rules and safety standards for
>        siege engine activities.
>
>     G. The Siege Marshal at an event shall report, as per their kingdom
>        rules and also to the kingdom siege officer, all injuries derived
>        from siege engine activity on or about the field that required
>        professional medical treatment.
>
>     H. The kingdom siege officer shall report to the Society Archery
>        Marshal any injuries which required professional medical treatment
>        and any potentially dangerous circumstances or incidents with
>        kingdom siege engines and their outcome.
>
>   3. Marshal's Duties:
>
>     A. Marshals inspecting siege weapons and supervising their use are to
be
>        trained and designated for such at the kingdom level, or consult
with
>        the Earl Marshal(s) and/or Marshal(s) in Charge.
>
>     B. Kingdoms having sustained siege weapon use may adopt a licensing
>        system, and in which cards or other documentation is issued to
>        approved devices. Such documentation is to be kept with the device
>        or operator upon the field.
>
>     C. Kingdoms that create an office or deputyship to their marshallate,
>        dedicated to the maintenance of standards for siege engines and
>        devices, are to have duties that will include:
>
>        a) approval of siege engines and projectiles for SCA combat.
>
>        b) field inspection and regulation of siege engines used in combat.
>
>        c) marshalling of siege engines and crews during battles.
>
>        d) training combat marshals and combatants in the use of siege
>    weaponry.
>
>        e) such communication as is necessary to the kingdom marshallate.
>
>        f) all kingdom level siege marshals shall report quarterly to the
SCA
>    Archery Marshal. This is in addition to any reports to their
>    kingdom superior as required by kingdom law.
>
>        g) licensing of engines and designation of accepted operators,
>    utilizing test-fire observation for range, repeatability, and  use
>    against a volunteer.
>
>
>III. General Rules
>
>  1. Engines and their projectiles must be inspected by a qualified
>      marshal before use in combat. All new engines must be evaluated
before
>      use. Engines previously passed or licensed by an attending marshal
may
>      simply be inspected as an approved device. Final responsibility of
the
>      safety of any siege weapon or device is that of the user(s).
>
>   2. The missile determines the damage delivered regardless of the source
of
>      launch. Variance from this is provided for in the Missile Chart,
where a
>      conflict of missile use may occur.
>
>   3. Direct fire engines will have a minimum firing range of seven yards
>      or 10% of their maximum range (whichever is greater) for use against
>      personnel.
>
>   4. While they may be pivoted for aiming, engines may not be relocated
>      while cocked.
>
>   5. With the sole exception of perriers (man-powered trebuchets), all
>      projectile-firing siege weapons must have a mechanical trigger
release
>      in combat, and use it at every firing.
>
>   6. Siege weapons may not use compressed or ignited gases to propel
>      projectiles. Cannon, bombards, etc. must be replicated using
mechanical
>      forms of propulsion (concealed springs, etc.).
>
>   7. Engines are to attempt to visually recreate period devices, i.e.:
>      ballistas should look like ballistas, rather than spearguns.
>
>
>IV. HEAVY SIEGE WEAPONS
>
>   1. Heavy siege weapons shall be of sufficient size to identify them as
>      such. At a minimum, a heavy siege weapon should take more than one
>      person to comfortably carry. Heavy siege engines may fire multiple
>      missiles at one time, provided that the missiles meet or exceed the
>      minimum qualifying range of 40 yards. To qualify as a heavy class
>      siege engine the following must be met or exceeded:
>
>        a) Have a minimum footprint of fifteen square feet (3x5', 4x4',
>           etc.)
> b) Be able to fire a heavy class missile at least 40 yards.
> c) Have and use a mechanical cocking device, such as a winch. They
>    may not be cocked by hand.
>        d. Require a minimum crew of three.
>
>V. FIELD ENGINES
>
>   1. All other engines not meeting the requirements for a heavy class
>      engine are to be considered Field Artillery. Heavy siege engine
>      projectiles may not be fired from Field engines, small arms or thrown
>      by hand. ( Siege rocks may be dropped, not thrown, from battlements,
>      towers, etc.) Non-heavy siege missiles may be fired singly, or
>      multiple smaller shot may be used. Field engines require a minimum
>      crew of two.
>
>
>VI. AMMUNITION
>
>   1. Ammunition must be inspected and approved for use in SCA combat.
>      See the Missile Chart for a recommended list of available Siege
Missiles.
>      Use of smaller arms missiles are not to exceed the range allowed,
when
>      used in a siege engine. ie shooting twenty crossbow bolts at once in
>      a siege  engine is permissible as long as the range does not exceed
>      the range of a crossbow shooting the same single bolt. Shooting a
>      single crossbow bolt from a siege engine is not permissible since
>      the engine exceeds the inch-pound rating allowed for crossbows.
>
>   2. All engines and ammunition shall be marked by name of maker or group,
>      to indicate ownership.
>
>   3. Missiles may not be filled with anything that may come lose and enter
>      a face grill on a legal combat helm. Materials such as beans, rice,
>      rock, rebar, or anything that can breakdown into small pieces or
>      powder is unacceptable for weighting..
>
>VII. CREW AUTHORIZATION
>
>   1. Siege combatants may be classified as non-contact, missile combat, or
>      heavy weapons combatants, per their kingdom's regulations and/or
>      scenario conventions. Authorization requirements adhere to these
>      categories save where explicitly excepted by the kingdom marshallate.
>      Engine operators and crew must be armored to at least the minimum
>      standards for non-contact combatants, with the exception that gloves
>      may be worn on both hands.
>
>   2. Siege crew and alternates must demonstrate their familiarity with
both
>      their equipment and all pertinent regulations.
>
>
>VIII. ENGINE EVALUATION OR LICENSING:
>
>      The science of siege weaponry is such that each machine or
>      structure must be judged on a case-by-case basis. No set of
requirements
>      will prevent a bad execution from being unsafe, and a machine's
>      acceptability must be determined with common sense and experience.
>      Prospective siege engineers are urged to consult with their kingdom
>      marshallate before embarking on projects. Some engines generate
>      surprising forces, and can fail catastrophically.
>      The marshallate evaluates engines and projectiles to determine their
>      suitability for SCA combat (and licensing where applicable).
>
>     A. Engines of any sort may not be struck with heavy weapons. While it
>        should never occur, all engines should be designed to withstand
>        accidental but full-force blows from heavy weapons. All engines
>        are expected to be able to withstand repeated hits from missile
>        combat and other siege engines, whether or not they are allowable
>        targets in the rules of engagement. Any engine so struck shall
>        be examined by the operator if needed.
>
>     B. Before use in SCA combat, experimental machines/projectiles must be
>        thoroughly field tested, including test-fire observation for range,
>        repeatability and use against a subject. New machines are to be
>        approved using the following as a minimum evaluation process:
>
>        1. The engine is to be thoroughly inspected for structural
stability,
>           both of parts and of overall construction.
>
>        2. Projectile-throwing engines must be able to fire repeatedly and
>           consistently, with no noticeable loosening or fatigue.
>
>        3. Engines and their projectiles to be used in combat must be
>           constructed and calibrated so that they may be fired safely at a
>           subject in minimum armor (the owner comes to mind).
>           For direct fire, at a distance of seven yards or 10% of the
maximum
>           range, whichever is greater. For indirect fire, at the minimum
>           range the engine can achieve. In kingdoms where Non Contact
>           combatants are included, Non Contact combat armor is to
>           constitute this minimum.
>
>      4.   The evaluation procedure for experimental engines and
projectiles
>           is to include all the following steps:
>
>           a) Observing the impact upon the field or an inanimate object;
>           b) Judging the impact by catching it on a (held) shield;
>           c) Against the builder or a volunteer (a derivative of the
"owner
>              of the weapon must be willing to be struck with it");
>           d) By a marshal or unbiased third party. (When judging impact,
the
>              possibility of accidental hits to marshals, faceplates, etc.
>              should be considered.)
>           e) If the missile(s) used are listed in the Missile Chart, the
>              engine is to fire them within the minimum qualifying range
and less
>              than or equal to the maximum range per missile. Missiles are
>              to each be tested singly for compliance.
>
>        4. Load bearing devices such as ramps and towers are to withstand
>           the active weight of as many fighters as they might reasonably
>           accommodate in battle. ( i.e. a 10ft long ramp should bear the
>           weight of five fighters simultaneously; a 5x5ft platform
>           should bear two or three fighters.) Ramps, towers, etc. which
>           might place combatants 3 feet or higher must have railings or
>           walls around their edges a a height of 40" or higher to help
>           prevent falls.
>           Frames and structures are to be secure, and be able to be used
>           throughout a battle with no noticeable loosening or increase in
>           "give".
>
>     C. The over all philosophy of approval and inspection is to answer two
>       questions:
>
>        1. Is it safe for use against combatants?
>        2. Is it safe for the crew and those who might come in contact with
>           the engine itself?
>
> IX. Engine Inspection:
>
>    Inspection refers to marshallate perusal on the order of armor
>     inspection, whereas examination may be conducted by the operator
>     as required.
>
>     A. All machines and their projectiles are to be thoroughly inspected
>        before initial use by a siege marshal, as per standard weapon
>        inspection. Special attention is to be given to stress and wear
>        points such as fulcrums, torsion spring hardware, prods and their
>        cables, release mechanisms, throwing arms and their stops.
>
>     B. All engines are expected to fire consistently "down range". At the
>        very least, engines which cannot be relied upon to fire away from
>        onlookers should not be allowed to operate within "misfire range"
of
>        non-combatants.
>
>     C. Acceptable crew and alternates of engines must be thoroughly
briefed
>        as to the engines use, construction, and field inspection.
>
>
>
>
>

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