ARCH - Fw: SCA Siege Rules,final a (fwd)
Bob Dewart
gilli at seacove.net
Wed Jun 14 15:03:33 PDT 2000
-----Original Message-----
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Date: Friday, June 09, 2000 1:50 PM
Subject: SCA Siege Rules,final a (fwd)
>
>
>
>
>
> SCA Siege Weapon Rules
>
>I. Introduction
>
> Certain replica siege weapons (such as 1,200 lb. draw arbalests
> and black powder cannon) can be intrinsically unsafe for SCA combat.
> Furthermore, a siege engine's range can easily exceed the perimeter of
> the fighting field, or even the site itself. Use of such engines for
> recreation and demonstration at SCA events is not within the purview of
> this document. Autocrats are advised to carefully assess those engines
> and their range before use, and to designate an officer (live weapons or
> archery marshal, etc.) to oversee such activities.
>
> Siege weapons and devices constitute a relatively new addition to SCA
> combat, and their regulation has previously been left to the individual
> kingdoms. Rules concerning siege engines vary widely, and these
> guidelines are intended as a basic common framework.
>
>
>II. MARSHALS
>
> 1. Requirements for Siege Marshals.
>
> A. All Siege Marshals shall have at least a general knowledge of
> siege engines and of SCA, kingdom and local siege rules.
>
> B. All Siege Marshals are officers of the SCA and shall
> maintain membership as required by the SCA By-Laws (By-Laws
> V.C.2.b Eligibility for Office) and shall be warranted by their
> kingdom as required by SCA Corpora (Corpora Appendix D. Warrants
> & G&P 9. Rosters)
>
> 2. Responsibilities of Siege Marshals.
>
> A. The kingdom siege marshal shall insure that their minimum kingdom
> siege rules include: Basic safety standards, siege equipment
> standards, warranting procedures for marshals, reporting procedures
> for marshals and injury reporting procedures.
>
> B. The kingdom siege marshal shall report quarterly to the
> Society Archery Marshal. This is in addition to any reporting
> required by kingdom law to their kingdom superior.
>
> C. In the case of any disagreement, the Siege Marshal in Charge
> shall have complete say and control in resolving any dispute.
> Any appeal may be done via the appropriate procedures as per
> kingdom law and Corpora.
>
> D. The Siege Marshal's commands are to be followed explicitly while on
> the field. Failure to follow the marshals instructions may result
in
> removal from the field.
>
> E. The Siege Marshal has the authority to inspect all siege
> equipment for safety and compliance with kingdom rules.
>
> a. Equipment that does not adhere to the limitations laid out in
the
> rules shall not be used.
>
> b. Equipment deemed unsafe by the Siege Marshal shall not be used.
>
> F. On duty Siege Marshals are responsible for taking all reasonable
> steps for the enforcement of the rules and safety standards for
> siege engine activities.
>
> G. The Siege Marshal at an event shall report, as per their kingdom
> rules and also to the kingdom siege officer, all injuries derived
> from siege engine activity on or about the field that required
> professional medical treatment.
>
> H. The kingdom siege officer shall report to the Society Archery
> Marshal any injuries which required professional medical treatment
> and any potentially dangerous circumstances or incidents with
> kingdom siege engines and their outcome.
>
> 3. Marshal's Duties:
>
> A. Marshals inspecting siege weapons and supervising their use are to
be
> trained and designated for such at the kingdom level, or consult
with
> the Earl Marshal(s) and/or Marshal(s) in Charge.
>
> B. Kingdoms having sustained siege weapon use may adopt a licensing
> system, and in which cards or other documentation is issued to
> approved devices. Such documentation is to be kept with the device
> or operator upon the field.
>
> C. Kingdoms that create an office or deputyship to their marshallate,
> dedicated to the maintenance of standards for siege engines and
> devices, are to have duties that will include:
>
> a) approval of siege engines and projectiles for SCA combat.
>
> b) field inspection and regulation of siege engines used in combat.
>
> c) marshalling of siege engines and crews during battles.
>
> d) training combat marshals and combatants in the use of siege
> weaponry.
>
> e) such communication as is necessary to the kingdom marshallate.
>
> f) all kingdom level siege marshals shall report quarterly to the
SCA
> Archery Marshal. This is in addition to any reports to their
> kingdom superior as required by kingdom law.
>
> g) licensing of engines and designation of accepted operators,
> utilizing test-fire observation for range, repeatability, and use
> against a volunteer.
>
>
>III. General Rules
>
> 1. Engines and their projectiles must be inspected by a qualified
> marshal before use in combat. All new engines must be evaluated
before
> use. Engines previously passed or licensed by an attending marshal
may
> simply be inspected as an approved device. Final responsibility of
the
> safety of any siege weapon or device is that of the user(s).
>
> 2. The missile determines the damage delivered regardless of the source
of
> launch. Variance from this is provided for in the Missile Chart,
where a
> conflict of missile use may occur.
>
> 3. Direct fire engines will have a minimum firing range of seven yards
> or 10% of their maximum range (whichever is greater) for use against
> personnel.
>
> 4. While they may be pivoted for aiming, engines may not be relocated
> while cocked.
>
> 5. With the sole exception of perriers (man-powered trebuchets), all
> projectile-firing siege weapons must have a mechanical trigger
release
> in combat, and use it at every firing.
>
> 6. Siege weapons may not use compressed or ignited gases to propel
> projectiles. Cannon, bombards, etc. must be replicated using
mechanical
> forms of propulsion (concealed springs, etc.).
>
> 7. Engines are to attempt to visually recreate period devices, i.e.:
> ballistas should look like ballistas, rather than spearguns.
>
>
>IV. HEAVY SIEGE WEAPONS
>
> 1. Heavy siege weapons shall be of sufficient size to identify them as
> such. At a minimum, a heavy siege weapon should take more than one
> person to comfortably carry. Heavy siege engines may fire multiple
> missiles at one time, provided that the missiles meet or exceed the
> minimum qualifying range of 40 yards. To qualify as a heavy class
> siege engine the following must be met or exceeded:
>
> a) Have a minimum footprint of fifteen square feet (3x5', 4x4',
> etc.)
> b) Be able to fire a heavy class missile at least 40 yards.
> c) Have and use a mechanical cocking device, such as a winch. They
> may not be cocked by hand.
> d. Require a minimum crew of three.
>
>V. FIELD ENGINES
>
> 1. All other engines not meeting the requirements for a heavy class
> engine are to be considered Field Artillery. Heavy siege engine
> projectiles may not be fired from Field engines, small arms or thrown
> by hand. ( Siege rocks may be dropped, not thrown, from battlements,
> towers, etc.) Non-heavy siege missiles may be fired singly, or
> multiple smaller shot may be used. Field engines require a minimum
> crew of two.
>
>
>VI. AMMUNITION
>
> 1. Ammunition must be inspected and approved for use in SCA combat.
> See the Missile Chart for a recommended list of available Siege
Missiles.
> Use of smaller arms missiles are not to exceed the range allowed,
when
> used in a siege engine. ie shooting twenty crossbow bolts at once in
> a siege engine is permissible as long as the range does not exceed
> the range of a crossbow shooting the same single bolt. Shooting a
> single crossbow bolt from a siege engine is not permissible since
> the engine exceeds the inch-pound rating allowed for crossbows.
>
> 2. All engines and ammunition shall be marked by name of maker or group,
> to indicate ownership.
>
> 3. Missiles may not be filled with anything that may come lose and enter
> a face grill on a legal combat helm. Materials such as beans, rice,
> rock, rebar, or anything that can breakdown into small pieces or
> powder is unacceptable for weighting..
>
>VII. CREW AUTHORIZATION
>
> 1. Siege combatants may be classified as non-contact, missile combat, or
> heavy weapons combatants, per their kingdom's regulations and/or
> scenario conventions. Authorization requirements adhere to these
> categories save where explicitly excepted by the kingdom marshallate.
> Engine operators and crew must be armored to at least the minimum
> standards for non-contact combatants, with the exception that gloves
> may be worn on both hands.
>
> 2. Siege crew and alternates must demonstrate their familiarity with
both
> their equipment and all pertinent regulations.
>
>
>VIII. ENGINE EVALUATION OR LICENSING:
>
> The science of siege weaponry is such that each machine or
> structure must be judged on a case-by-case basis. No set of
requirements
> will prevent a bad execution from being unsafe, and a machine's
> acceptability must be determined with common sense and experience.
> Prospective siege engineers are urged to consult with their kingdom
> marshallate before embarking on projects. Some engines generate
> surprising forces, and can fail catastrophically.
> The marshallate evaluates engines and projectiles to determine their
> suitability for SCA combat (and licensing where applicable).
>
> A. Engines of any sort may not be struck with heavy weapons. While it
> should never occur, all engines should be designed to withstand
> accidental but full-force blows from heavy weapons. All engines
> are expected to be able to withstand repeated hits from missile
> combat and other siege engines, whether or not they are allowable
> targets in the rules of engagement. Any engine so struck shall
> be examined by the operator if needed.
>
> B. Before use in SCA combat, experimental machines/projectiles must be
> thoroughly field tested, including test-fire observation for range,
> repeatability and use against a subject. New machines are to be
> approved using the following as a minimum evaluation process:
>
> 1. The engine is to be thoroughly inspected for structural
stability,
> both of parts and of overall construction.
>
> 2. Projectile-throwing engines must be able to fire repeatedly and
> consistently, with no noticeable loosening or fatigue.
>
> 3. Engines and their projectiles to be used in combat must be
> constructed and calibrated so that they may be fired safely at a
> subject in minimum armor (the owner comes to mind).
> For direct fire, at a distance of seven yards or 10% of the
maximum
> range, whichever is greater. For indirect fire, at the minimum
> range the engine can achieve. In kingdoms where Non Contact
> combatants are included, Non Contact combat armor is to
> constitute this minimum.
>
> 4. The evaluation procedure for experimental engines and
projectiles
> is to include all the following steps:
>
> a) Observing the impact upon the field or an inanimate object;
> b) Judging the impact by catching it on a (held) shield;
> c) Against the builder or a volunteer (a derivative of the
"owner
> of the weapon must be willing to be struck with it");
> d) By a marshal or unbiased third party. (When judging impact,
the
> possibility of accidental hits to marshals, faceplates, etc.
> should be considered.)
> e) If the missile(s) used are listed in the Missile Chart, the
> engine is to fire them within the minimum qualifying range
and less
> than or equal to the maximum range per missile. Missiles are
> to each be tested singly for compliance.
>
> 4. Load bearing devices such as ramps and towers are to withstand
> the active weight of as many fighters as they might reasonably
> accommodate in battle. ( i.e. a 10ft long ramp should bear the
> weight of five fighters simultaneously; a 5x5ft platform
> should bear two or three fighters.) Ramps, towers, etc. which
> might place combatants 3 feet or higher must have railings or
> walls around their edges a a height of 40" or higher to help
> prevent falls.
> Frames and structures are to be secure, and be able to be used
> throughout a battle with no noticeable loosening or increase in
> "give".
>
> C. The over all philosophy of approval and inspection is to answer two
> questions:
>
> 1. Is it safe for use against combatants?
> 2. Is it safe for the crew and those who might come in contact with
> the engine itself?
>
> IX. Engine Inspection:
>
> Inspection refers to marshallate perusal on the order of armor
> inspection, whereas examination may be conducted by the operator
> as required.
>
> A. All machines and their projectiles are to be thoroughly inspected
> before initial use by a siege marshal, as per standard weapon
> inspection. Special attention is to be given to stress and wear
> points such as fulcrums, torsion spring hardware, prods and their
> cables, release mechanisms, throwing arms and their stops.
>
> B. All engines are expected to fire consistently "down range". At the
> very least, engines which cannot be relied upon to fire away from
> onlookers should not be allowed to operate within "misfire range"
of
> non-combatants.
>
> C. Acceptable crew and alternates of engines must be thoroughly
briefed
> as to the engines use, construction, and field inspection.
>
>
>
>
>
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