ARCH - Fw: Missile ref chart SRs (b) (fwd)
Bob Dewart
gilli at seacove.net
Wed Jun 14 15:04:19 PDT 2000
-----Original Message-----
From: John Edgerton <sirjon at netcom.com>
To: kingdom officers <aleeabagah at aol.com>; allan at KERSHAW.usc.edu
<allan at KERSHAW.usc.edu>; archer-general at outlands.sca.org
<archer-general at outlands.sca.org>; archer at atlantia.sca.org
<archer at atlantia.sca.org>; archerbear at yahoo.com <archerbear at yahoo.com>;
arriksleva at earthlink.net <arriksleva at earthlink.net>; blackoak at balista.com
<blackoak at balista.com>; bower at primenet.com <bower at primenet.com>;
bradb at blazeNet.net <bradb at blazeNet.net>; bradman9 at juno.com
<bradman9 at juno.com>; capt_cain at yahoo.com <capt_cain at yahoo.com>;
charlsJACs at aol.com <charlsJACs at aol.com>; cnogy at dicksonstreet.com
<cnogy at dicksonstreet.com>; dakota at virtual.net.au <dakota at virtual.net.au>;
dmitriandtatiana at uswest.net <dmitriandtatiana at uswest.net>; dragon1 at cris.com
<dragon1 at cris.com>; ekkehart at gmx.de <ekkehart at gmx.de>; ernie at dnaco.net
<ernie at dnaco.net>; flamingbolt at mindspring.com <flamingbolt at mindspring.com>;
gdshore at telusplanet.net <gdshore at telusplanet.net>; gilli at seacove.net
<gilli at seacove.net>; Greg.Epple at robins.af.mil <Greg.Epple at robins.af.mil>;
housekintyre at netvalue.net <housekintyre at netvalue.net>; ikac at dellarco.com
<ikac at dellarco.com>; jack at sequoia.k12.az.us <jack at sequoia.k12.az.us>;
james at nucleus.com <james at nucleus.com>; jaytor at aol.com <jaytor at aol.com>;
kgs at bighorn.dr.lucent.com <kgs at bighorn.dr.lucent.com>;
klaus.Gassner at okay.net <klaus.Gassner at okay.net>; lairdduncan at earthlink.net
<lairdduncan at earthlink.net>; longbow at montana.com <longbow at montana.com>;
lordfearghus at home.com <lordfearghus at home.com>; lskog at uoguelph.ca
<lskog at uoguelph.ca>; lyonhrrt at ix.netcom.com <lyonhrrt at ix.netcom.com>;
martin at zso.dec.com <martin at zso.dec.com>; merle at webzone.net
<merle at webzone.net>; mindy at poky.srv.net <mindy at poky.srv.net>;
mindyjohnson at bigpond.com <mindyjohnson at bigpond.com>;
oakden at mlml.calstate.edu <oakden at mlml.calstate.edu>; olafb1006 at aol.com
<olafb1006 at aol.com>; plw1 at verinet.com <plw1 at verinet.com>;
psobaka at mail.myriad.net <psobaka at mail.myriad.net>; robertgrey at juno.com
<robertgrey at juno.com>; royal-archer at antir.sca.org
<royal-archer at antir.sca.org>; rwcurtice at juno.com <rwcurtice at juno.com>;
rwms at madbbs.com <rwms at madbbs.com>; siegebow at aol.com <siegebow at aol.com>;
sirjon at netcom.com <sirjon at netcom.com>; spencecolby at juno.com
<spencecolby at juno.com>; squirrelb at earthlink.net <squirrelb at earthlink.net>;
stanislausshadow at familynet.gen.mo.us <stanislausshadow at familynet.gen.mo.us>;
THEKarlMarx at CS.com <THEKarlMarx at CS.com>; twoswords at hotmail.com
<twoswords at hotmail.com>
Date: Friday, June 09, 2000 1:51 PM
Subject: Missile ref chart SRs (b) (fwd)
>
>
> SIEGE MISSILE REFERENCE CHART
> SUPPLEMENTARY RECOMMENDATIONS
>
>
> I. INTRODUCTION
>
>This section of the combat rules combines all missiles used in SCA
>combat into one consistent set of guidelines and specifications regardless
>of intended use. This will allow the free exchange of missiles by those
>devices designed to use them, whether it is a bow, crossbow, siege engine,
>or hand thrown weapons.
>
>
> The following concepts will keep the combat balanced and playable by all
> parties equally:
>
> 1. The missile determines the damage delivered regardless of source of
> launch.
>
> 2. The minimum and maximum ranges listed for each missile has been
> determined based on the acceptable non damaging impact for a minimum
> armored combatant at 21 feet or 10% of the allowed maximum range.
> Exceeding these maximum ranges significantly, may create an
> unacceptable risk to participants and the early failure of the
missiles.
>
> 3. Any missile not found to be the equivalent of those listed in this
> chart may be tested and evaluated by the process defined in testing
> new missile designs. Such missiles may be added to this Chart after
> testing in accordance with the Rules update process.
>
> II. MISSILE REFERENCE CHART
>
> This chart is a guide to aid marshals and engineers in the valid use
and
> selection of suitable missiles and what may use them.
>
> 1. Damage is recommended as the default value. Kingdom conventions are to
> select the acceptable missiles allowed and the damage accorded to
them.
>
> 2. It is not always possible to control the exact weight and release of
> every missile to land exactly at range. This safety margin is already
> built into the maximum listed range.
>
> 3. A siege engine may qualify to use more than one type of missile, so
long
> as the engines power is not modified, and the maximum ranges are met
for
> each missile used.
>
> 4. Missile Weapon Classes:
> A = hand thrown
> B = bow, sling, staff slings
> C = crossbow, muskets
> D = direct fire engines ( ballista, cannon, springalds )
> E = indirect fire engines ( catapults, trebuchet, mortars )
>
> yd Range Recommended may be used
by
> Missile weight min max damage A B C D
E
> -------------------+--------+----+----+-------------------+--+--+--+--+-
--
> Shafted Missiles:
> fiberglass arrow <=3.5oz 7 xx blocked by shield x x x x
> Golf tube arrow <=3oz 7 xx blocked by shield x x x x
> GT bolt 40" + 9oz 7/10% 80 blocked by shield x x
> PVC Dart 3/4" + 1 lb 7/10% 75 blocked by shield x x x
> PVC Javelin 3/4" + 1.5 lb 7/10% 60 blocked by shield x x x
> throwing axes 1.5 lb 7 45 blocked by shield x
> PVC Javelin 1" 2 lb 7 40 blocked by shield x
>
> Non Shafted Missiles:
> Single tennisball 2 oz 7/10% 100 blocked by shield x x x x
> Modified tennisball 3 oz 7/10% 90 blocked by shield x x x x
> 4 tennisball rock 9 oz 7/10% 80 brks shield/pavise x x
> large rock * 1 lb 7/10% 80 walls take damage x x
> Siege tower rocks 5 lb dropped crushes bodies x
>
> 5. Special notes:
> (arrows and crossbow bolts are in the same class and differ only by
> length.)
>
> + may be color coded to distinguish from arrows or hand thrown weapons
> when conflicts may occur. If color coding is used, damage may be
> increased to blocked by walls. It may be better played as it only
> kills the shield.
>
> * This missile is restricted to heavy class engines meeting the
> construction requirements for size, weight and a minimum qualifying
> range of 40 yards. If used in a direct fire engine, maximum range
> may be limited to 60 yards.
>
> xx does not apply, as is limited by the bow poundage. Siege engine use
may
> not exceed ranges achieved with a bow. Damage is always counted as an
> arrow. Siege engines may not shoot arrows singly. A minimum of 3,
> 3oz arrows or whatever combination that adds up to at least 8oz of
> combined missile weight. 7/10% means 7 yards or 10% of maximum
> range, whichever is greater, when shot at 45 degrees up on a level
> field.
>
> 6. Definitions of damage:
>
> Blocked by shield - The missile may be blocked by a shield or pavise,
> but will do killing damage when delivering a sufficient force impact
to
> legal target areas.
>
> Breaks shield/pavise - The missile will break a shield or pavise but
not
> kill the fighter on initial impact, any direct blow to legal targets
> will count as per mass weapon.
>
> Blocked by walls - The missile is blocked by a wall or other
obstructions
> greater than a shield or pavise. This missile will kill anything less
> than a wall on first impact.
>
> Walls take damage - Walls will take damage based on a number of direct
> hits. Missile will crush anything else hit on first impact only.
>
> Crushes walls - This could be considered worth several hits of the
> Walls take damage level. This represents the largest thrown missile
> in history.
>
> Crushes bodies - A variation of kill through shield. Applies to
> dropped tower rocks in the defense of a structure.
>
> Fire damage can be considered for 'flaming' missiles at twice the
rated
> damage, unless a counter agent such as 'water' is applied to that
> missile.
>
> 7. Recommendations and variants:
>
> Minimum range is for siege engines and Non Contact Missile Combat.
> Minimum range use may be lowered to just 21 feet where all
> participants meet minimum Full Contact Combat armor standards.
>
> The greater power available to the siege engines over hand thrown
> missiles should be sufficient to allow the fighters to correctly
> judge the impact the same as for any other valid blow.
>
> Attributes to missiles such as "fire" may be done with the approval
> of the Marshal in Charge and/or the Kingdom Earl Marshal.
>
>
>III. NON SHAFTED MISSILE SPECIFICATIONS
>
> All round shot over 1/2 pound in weight must have at least 1.5
> inches of progressive give from any angle.
>
> A. Single Tennisball
> a) Unmodified Tennisball, used as is without any modification.
> b) Modified Tennisball, May be taped with electrical tape, drilled
on
> three 90 degree axis, and one ounce of weighting added that
cannot
> be dislodged, or rattle loose inside.
>
> B. 4 Tennisball Rocks
> May only be constructed of unmodified tennisballs, and have a
maximum
> finished weight of 9 ounces.
>
> C. Large Siege Rock
> Minimum diameter of 7", maximum finished weight of one pound. Must
> have progressive give of at least 2 inches from any point on its
> surface.
>
> D. Tower Rock
> Minimum diameter of 24 inches. Maximum finished weight of 5 pounds.
> Must have at least 6 inches of progressive give from any point on
its
> surface.
>
>
>
>
>
>
>
============================================================================
Go to http://lists.ansteorra.org/lists.html to perform mailing list tasks.
More information about the Ansteorra-archery
mailing list