ARN - Authorization

gtaylor gtaylor at lonestar.jpl.utsa.edu
Wed Jan 17 12:35:28 PST 2001


Hmmmm....

It might be a good time to share what each of us does with authorization.

What I do:

Ask them basic questions:  Where are blows considered kills?  What happens when
you get hit in the arm?  Hand?  When a fighter is grounded, where can you attack
them? etc.

Have them fight with single.
Can they can mount a very basic attack and defense (Are they confident enough to
attack?  Interact with their opponent? Defend?  Note:  safety is important...but
a person who stands still on the field and doesn't lift a blade is technically
safe...I DO like to see that they are slightly functional, at least).  See if
they can call blows.  See that they aren't hitting too hard.  See that they
aren't slapping.  See how they react when "hold" is called.  See how they react
when my "stooge" presses them hard (no cringing allowed).

Add in an offensive secondary, usually dagger.  I've seen folks fall apart when
given one and really plow people with their long blade.  See that this isn't
happening.
Add in a buckler.  See that they aren't going to freak and buckler punch an
opponent when pressed.

Additional stuff.  If they don't know buckler or dagger, I'll sometimes teach
them beforehand.

Other things that I sometimes throw in, for free, to make sure that they know:
The blow calling standards are minimum- you can die dramatically from lesser
wounds.
Keep your butt on the ground when grounded.
Shoulder vs chest.
How to calibrate.
Butterflying the hand.
Other stuff that I'm forgetting about.

If I'm authorizing someone I know and have watched fight many times before, the
authorization will not take terribly long.  On people whom I don't know, I make
them fight for a good bit, to assure myself of their safety.

Isobel


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